01 June 2018

Mockup Ideas

Exploring some ideas for the scale of the player and kaiju.

Size ref

I read that Godzilla was ten stories tall so I’ve scaled to ten stories or tiles. Unfortunately, I think this must have been the original in 1954. Got 120m from the height of the recent Godzilla and I combined those together mistakenly to come up with 10 tiles=120m. Once I settled on that I wanted to compare it to the height of the CN Tower. It’s all kind of nonsense, but I can try to be at least a little consistent.

Some of the tallest buildings in Toronto usually had floors in the high-40s to low 60s range. At this scale, 40 and 50 floors would be 480m and 600m. Seems like having 40 floors could be really boring, but then you think of all those people climbing mountains in Skrim/Fallout. Will definitely have to rethink the TV tower heights if I do. Looks like the 40-60 floor buildings in Toronto end up being around 200-260m tall or about 2/3 of the occupied height of the CN Tower.

The blue rect in the bottom would be the likely screensize (320x180). Pretty rough at the moment. Trying to figure out scale and a general look + feel

City

Aiming for a small player size. Using a Metal Marines sprite for reference. Also shows how outside damage might look as well as the idea for the tunnel. Ghostbusters inspired building.

Underground City

An idea for how the world might look when inside buildings. Basically black out the entire outside. You switch between inside/outside with the door. The inside areas offer alternative routes (like the sewers) that may not be immediately obvious. When on the inside, Kaiju won’t be visible. The only indication is little particle effects when the Kaiju is climbing or on the roof. Maybe it does become visible when you’re on the same floor as an open/broken window. Just portions of the kaiju, not the entire thing as seen here